Programming
To solve a
computing problem, its solution must be specified in terms of sequence of
computational steps such that they are effectively solved by a human agent or
by a digital computer.
Programming Language
1)
The specification of the sequence of computational
steps in a particular programming language is termed as a program
2)
The task of developing programs is called programming
3)
The person engaged in programming activity is called
programmer
Introduction
to C Programming
C is a general-purpose computer programming language
developed in 1972 by Dennis Ritchie at the Bell Telephone
Laboratories for use with the Unix operating system. C is
a structured programming language, which means that it allows you to develop
programs using well-defined control structures (you will learn about control
structures in the articles to come), and provides modularity
(breaking the task into multiple sub tasks that are simple enough to understand
and to reuse). C is often called a middle-level
language because it combines
the best elements of low-level or machine language with high-level languages.
Where is C useful?
C’s ability to communicate
directly with hardware makes it a powerful choice for system programmers. In
fact, popular operating systems such as Unix and Linux are written entirely in
C. Additionally, even compilers and interpreters for other languages such as
FORTRAN, Pascal, and BASIC are written in C. However, C’s scope is not just
limited to developing system programs. It is also used to develop any kind of
application, including complex business ones. The following is a partial list
of areas where C language is
used:
- Embedded Systems
- Systems Programming
- Artificial Intelligence
- Industrial Automation
- Computer Graphics
- Space Research
Why
you should learn C?
You should learn C because:
·
C is simple.
·
There are only 32 keywords so C is very
easy to master. Keywords are words that have special meaning in C language.
·
C programs run faster than programs written in
most other languages.
·
C enables easy communication with computer
hardware making it easy to write system programs such as compilers and interpreters.
WHY WE NEED DATA AND A PROGRAM
Any computer program has two entities to
consider, the data, and the program. They are highly dependent on one another
and careful planning of both will lead to a well planned and well written
program. Unfortunately, it is not possible to study either completely without a
good working knowledge of the other. For that reason, this tutorial will jump
back and forth between teaching methods of program writing and methods of data
definition. Simply follow along and you will have a good understanding of both.
Keep in mind that, even though it seems expedient to sometimes jump right into
coding the program, time spent planning the data structures will be well spent
and the quality of the final program will reflect the original planning.
How to run
a simple c program
1. Copy
Turbo c/c++ in computer
2. Open c:\tc\bin\tc.exe
3. A
window appears
4. Select
File->new to open a new file
5. Type
the following program on editor
#include <stdio.h>
void main()
{
printf(“hello”);
}
6. compile the program by pressing ALT+F9
7. Run the program by pressing CTRL +F9
Note:
1. C is case sensitive
2. Always terminate statements with semicolon.
3. A program starts with main()
Explanation of program
#include is known as compiler directive. A
compiler directive is a command to compiler to translate the program in a
certain way. These statement are not converted into machine language but only
perform some other task.
main() is a function which the staring point for
complier to start compilation. So a function must contain a main() function.
DETECTION
AND CORRECTION OF ERRORS
Syntactic errors and execution
errors usually result in the generation of error messages when compiling or
executing a program. Error of this type is usually quite easy to find and
correct. There are some logical errors that can be very difficult to detect.
Since the
output resulting from a logically
incorrect program may appear to be error free. Logical errors are often hard to
find, so in order to find and correct errors of this type is known as logical
debugging. To detect errors test a new program with data that will give a known
answer. If the correct results are not obtained then the program obviously
contains errors even if the correct results are obtained.
Linear Programming
Linear program is a method for straightforward
programming in a sequential manner. This type of programming does not involve
any decision making. General model of these linear programs is:
1.
Read a data value
2.
Computer an intermediate result
3.
Use the
intermediate result to computer the desired answer
4.
Print the answer
5.
Stop
Structured Programming
Structured programming (sometimes
known as modular programming) is a subset of procedural programming that
enforces a logical structure on the program being written to make it more
efficient and easier to understand and modify. Certain languages such as Ada, Pascal, and dBASE are designed with
features that encourage or enforce a logical program structure.
Structured programming frequently employs a top-down design
model, in which developers map out the overall program structure into separate
subsections. A defined function or set of similar functions is coded in a
separate module or sub module, which means that code can be loaded into memory more efficiently and that modules
can be reused in other programs. After a module has been tested individually,
it is then integrated with other modules into the overall program structure.
Advantages of Structured Programming
1.
Easy to write:
Modular design increases the programmer's productivity by allowing them to look at the big picture first and focus on details later.Several Programmers can work on a single, large program, each working on a different module. Studies show structured programs take less time to write than standard programs. Procedures written for one program can be reused in other programs requiring the same task. A procedure that can be used in many programs is said to be reusable.
Modular design increases the programmer's productivity by allowing them to look at the big picture first and focus on details later.Several Programmers can work on a single, large program, each working on a different module. Studies show structured programs take less time to write than standard programs. Procedures written for one program can be reused in other programs requiring the same task. A procedure that can be used in many programs is said to be reusable.
2. Easy
to debug:
Since each procedure is specialized to perform just one task, a procedure can be checked individually. Older unstructured programs consist of a sequence of instructions that are not grouped for specific tasks. The logic of such programs is cluttered with details and therefore difficult to follow.
Since each procedure is specialized to perform just one task, a procedure can be checked individually. Older unstructured programs consist of a sequence of instructions that are not grouped for specific tasks. The logic of such programs is cluttered with details and therefore difficult to follow.
3. Easy
to Understand:
The relationship between the procedures shows the modular design of the program. Meaningful procedure names and clear documentation identify the task performed by each module. Meaningful variable names help the programmer identify the purpose of each variable.
The relationship between the procedures shows the modular design of the program. Meaningful procedure names and clear documentation identify the task performed by each module. Meaningful variable names help the programmer identify the purpose of each variable.
4. Easy
to Change:
Since a correctly written structured program is self-documenting, it can be easily understood by another programmer.
Since a correctly written structured program is self-documenting, it can be easily understood by another programmer.
Structured
Programming Constructs
It uses only
three constructs -
- Sequence (statements, blocks)
- Selection (if, switch)
- Iteration (loops like while and for)
Types of Programming
Language
Low Level Language
First-generation language is the lowest level computer language. Information is
conveyed to the computer by the programmer
as binary instructions. Binary
instructions are the equivalent of the on/off signals used by computers to
carry out operations. The language consists of zeros and ones. In the 1940s and
1950s, computers were programmed by scientists sitting before control panels
equipped with toggle switches so that they could input instructions as strings
of zeros and ones.
Assembly Language
Assembly or assembler language was the second
generation of computer language. By the late
1950s, this language had become popular. Assembly language consists of letters
of the alphabet. This makes programming much easier than trying to program a
series of zeros and ones. As an added programming assist, assembly language
makes use of mnemonics, or memory aids, which are easier for the human programmer to recall than are
numerical codes.
Assembler
An assembler is a program that takes basic computer instructions
and converts them into a pattern of bits that the
computer's processor can use to perform its basic
operations. Some people call these instructions assembler language and others
use the term assembly language In other words An assembler
is a computer program for translating assembly language
— essentially, a mnemonic representation of machine language — into object code. A cross assembler
(see cross compiler) produces code for one processor,
but runs on another.
High Level Language
The introduction of the compiler in 1952 spurred the
development of third-generation computer languages. These languages
enable a programmer to create program files
using commands that are similar to spoken English. Third-level computer
languages have become the major means of communication between the digital
computer and its user. By 1957, the International Business Machine Corporation
(IBM) had created a language called FORTRAN (FORmula TRANslater). This language
was designed for scientific work involving complicated mathematical formulas.
It became the first high-level programming language (or "source
code") to be used by many computer users.Examples : C, C++, Java, FORTRAN,
Visual Basic, and Delphi.
Interpreter
An interpreter
is a computer program that executes other programs. This is in contrast to
a compiler which does not execute its input
program (the source code) but translates it into executable machine code (also called object code) which is output to a file for later
execution. It may be possible to execute the same source code either directly
by an interpreter or by compiling it and then executing the machine code
produced.
COMPILER
A program that translates source code into object code. The compiler derives its name
from the way it works, looking at the entire piece of source code and
collecting and reorganizing the instructions. Thus, a compiler differs from an interpreter,
which analyzes and executes each
line of source code in succession, without looking at the entire program. The
advantage of interpreters is that they can execute a program immediately.
Compilers require some time before an executable program emerges. However,
programs produced by compilers runmuch faster than the same programs executed by an interpreter.
Fourth
Generation Language
Fourth-generation languages
attempt to make communicating with computers as much like the processes
of thinking and talking to other people as possible. The problem is that the
computer still only understands zeros and ones, so a compiler and interpreter
must still convert the source code into the machine code that the computer can
understand. Fourth-generation languages typically consist of English-like words
and phrases. When they are implemented on microcomputers, some of these
languages include graphic devices such as icons and onscreen push buttons for
use during programming and when running the resulting application.
Many fourth-generation languages use Structured Query
Language (SQL) as the basis for operations. SQL was developed at IBM to develop
information stored in relational databases. Examples of fourth-generation
languages include PROLOG.
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
No comments:
Post a Comment